Drawing of Marc's face black and white

Hello, Marc here
A Sr. Product Designer

Hello, Marc here
A Sr. Product Designer

Designing systems that help users understand, trust, and engage with complex experiences

Designing systems that help users understand, trust, and engage with complex experiences

Currently at Ubisoft, working on Rainbow Six Siege, designing balancing and game modes. Previously, I have worked on onboarding, progression, engagement and gameplay systems for a large-scale live product. Background in cognitive neuroscience, focusing on how learning, decision-making, and developing mastery in complex environments.

Currently at Ubisoft, working on Rainbow Six Siege, designing balancing and game modes. Previously, I have worked on onboarding, progression, engagement and gameplay systems for a large-scale live product. Background in cognitive neuroscience, focusing on how learning, decision-making, and developing mastery in complex environments.

Ubisoft — R6

Ubisoft — R6

GDC Speaker

GDC Speaker

100M+ players

100M+ players

+10% D1 retention / +5% D28 retention

+10% D1 retention / +5% D28 retention

HIGHLIGHTS

HIGHLIGHTS

Game Developers Conference 24'

Game Developers Conference 24'

Game Developers Conference 24'

Teaching Complex Games based on Rainbow Six Siege

Teaching Complex Games based on Rainbow Six Siege

Retention and engagement

Retention and engagement

Retention and engagement

Improving early retention for new player in the transition to Free to Play

Improving early retention for new player in the transition to Free to Play