Senior Product Designer · Barcelona

Hello,
Marc here.

I figure out why people use things, and what makes them fun.

My background in cognitive neuroscience shapes how I design: I start with a hunch about what people need, build something quick to test it (often with AI), and let research, data and A/B tests tell me if I was right. I take products from first idea to final interface. At Ubisoft I led the new-player, returning-player and menu experiences of Rainbow Six Siege. Today I’m building the design practice at Gameloft, across games and tools. Beyond games I’ve designed apps, websites and services, and I bring what games know about progression, rewards and play to all of them.

  • End-to-end
  • Onboarding
  • Retention
  • Behavioral design
  • Data design
  • AI methods
Years designing for mobile, tablet, PC, console and TV
8+
Players on Rainbow Six Siege
100M+
Day-1 retention from onboarding work
+10%

Talks & writing 06

Teaching Complex Games

How we onboarded new players into Rainbow Six Siege. Game Developers Conference 2024, San Francisco.

Talks, master classes, research and workshops.

  • 2025
    Workshops · Ubisoft

    Designing with metrics

    Workshops for teams, and mentoring designers in the Ubisoft Development Program

  • Talk

    Ubisoft Developer Conference

    Teaching Complex Games

  • 2023
    Publication

    MSc thesis, Universitat Pompeu Fabra

    Learning Loops in FPS Shooters

    Read the study
  • 2021
    Talk

    UX & UI Global Summit

    Player vs User

  • 2020
    Master class

    Master D

    Player vs User