Drawing of Marc's face black and white

Hello, Marc here —
Sr. Product Designer

Hello, Marc here —
Sr. Product Designer

Designing behavioural systems that help users build lasting habits in complex, high-frequency products.

Designing behavioural systems that help users build lasting habits in complex, high-frequency products.

Currently at Ubisoft, working on Rainbow Six Siege, shaping onboarding, progression, balancing and engagement loops for a live product with 100M+ players. My work sits at the intersection of cognitive neuroscience, behavioural design, and data. Translating how people learn and make decisions into experiences that activate, retain, and grow.

Currently at Ubisoft, working on Rainbow Six Siege, shaping onboarding, progression, balancing and engagement loops for a live product with 100M+ players. My work sits at the intersection of cognitive neuroscience, behavioural design, and data. Translating how people learn and make decisions into experiences that activate, retain, and grow.

Ubisoft — R6

Ubisoft — R6

GDC Speaker

GDC Speaker

100M+ players

100M+ players

+10% D1 retention / +5% D28 retention

+10% D1 retention / +5% D28 retention

HIGHLIGHTS

HIGHLIGHTS

Game Developers Conference 24'

Game Developers Conference 24'

Game Developers Conference 24'

Teaching Complex Games based on Rainbow Six Siege

Teaching Complex Games based on Rainbow Six Siege

Retention and engagement

Retention and engagement

Retention and engagement

Improving early retention for new player in the transition to Free to Play

Improving early retention for new player in the transition to Free to Play