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Got2Park

  • Service design
  • Usability testing

Redesigning the booking and in-parking experience of a Barcelona parking marketplace, so drivers could actually find, book and leave a parking spot without getting stuck.

Got2Park redesign: booking and in-parking screens
01

Overview

Got2Park connected drivers with unused private parking spots across Barcelona, a city where 500,000 vehicles enter every day for only 150,000 public spots. The idea was strong, but users were dropping out: they couldn't search, didn't understand the 15-minute booking window, and got stuck at doors that wouldn't open while the app kept charging. Working with two other product designers for the client, I took the product from research to a tested high-fidelity redesign of the full journey, from search to leaving the parking.

Role

Product designer, team of three

Client

Got2Park, Barcelona

Scope

Research to tested hi-fi prototype

Platform

Mobile app

02

In depth

The methods and tools I chose for this project. They change with every project, depending on what the problem needs.

Finding where users get stuck

Usability tests
Six target users: sales reps and young drivers
Content audit
52 screens
Benchmark
Four direct competitors, plus indirect ones like Cabify and Yego

Four problems came up again and again:

  1. No search
  2. A stressful 15-minute countdown
  3. Unclear payment options
  4. Digital keys nobody understood
Journey map of the original Got2Park experience

Testing the real service

We booked and used a real Got2Park spot ourselves. It took almost 20 minutes, because of:

  • An unclear entrance
  • Directions based on identical columns
  • A spot number we missed
  • A door that failed nine times while the meter kept running

We then rebuilt the journey as a desktop walkthrough with paper and post-its to map every touchpoint, online and offline.

Desktop walkthrough of the journey with paper and post-its

Mapping the journey

The journey map split the service into five moments, with goals, problems, emotions and opportunities for each.

  1. SearchFind a spot
  2. BookHold it
  3. EnterGet in
  4. ParkFind the spot
  5. LeaveGet out and pay

It led to one problem statement:

Got2Park needs a way to guide parking seekers so that they succeed in finding a parking spot.

Journey map with goals, problems, emotions and opportunities for each moment

Prototyping and testing

  1. Crazy 8s
  2. Paper prototype · tested with 8 people
  3. Mid-fidelity · tested with 10
  4. High fidelity

We iterated after each round: a clearer action hierarchy, payment moved to the end of the journey like ride-hailing apps, and a confirmation step to make sure users had left the parking before finishing.

Paper prototype screens
Paper prototype
Low-fidelity iterations
Lo-fi iterations
Mid-fidelity screens evolving into high fidelity
Mid-fi to hi-fi

Designing for failure

The door technology was still in beta, so instead of hiding failures we designed for them:

  • 1 · ConnectingA message while the phone connects to the door.
  • 2 · “Door open?”A check with retry, up to three times.
  • 3 · Still failingA clear next step, so nobody is left stuck.

Users always knew what was happening and what to do next.

Door-opening flow with connecting message, door-open check and retries
Help center with the next steps when the door still fails

The final experience

What changed

  • Search and a quick-book shortcut for repeat drivers
  • The 15 minutes reframed as “we hold your spot” instead of a countdown
  • Guidance inside the parking: floor, spot and turn-by-turn directions
  • Clear payment options
In-parking guidance with floor, spot and turn-by-turn directions
High-fidelity booking flow
Booking
High-fidelity payment options
Payment
03

Insights

Key takeaways from the project.

  • The biggest problems weren't on screen. Testing the real service exposed issues no usability test would have found.
  • Designing for failure builds trust. When technology is unreliable, clear messages matter more than a perfect happy path.
  • Words change behavior: the same 15 minutes felt like pressure as a countdown and like a benefit as a reservation.
  • What I'd do today: define success metrics upfront (booking completion, support calls about doors) to measure the redesign's impact after launch.