Picture of Task System anatomy with small legend of what each part is
Picture of Task System anatomy with small legend of what each part is

TASK SYSTEM

TASK SYSTEM

SUMMARY

SUMMARY

SUMMARY

SCOPE

SCOPE

SCOPE

Guiding the players throughout the Tutorials. And adapting for multiple levels of knowledge.

Guiding the players throughout the Tutorials. And adapting for multiple levels of knowledge.

Guiding the players throughout the Tutorials. And adapting for multiple levels of knowledge.

PROBLEM

PROBLEM

PROBLEM

Main pain point was not overwhelming players with too much content at the beginning.



Main pain point was not overwhelming players with too much content at the beginning.

Main pain point was not overwhelming players with too much content at the beginning.

DESCRIPTION

DESCRIPTION

DESCRIPTION

Guiding system within Tutorials task by task aligning with Signifiers and Feedback to teach new players. Focusing their attention on the specific learning of each objective.



Guiding system within Tutorials task by task aligning with Signifiers and Feedback to teach new players. Focusing their attention on the specific learning of each objective.

Guiding system within Tutorials task by task aligning with Signifiers and Feedback to teach new players. Focusing their attention on the specific learning of each objective.

BACKGROUND

BACKGROUND

BACKGROUND

We have a Tutorial, now what is the best way to chunk knowledge for attention and perception to help learning?



We have a Tutorial, now what is the best way to chunk knowledge for attention and perception to help learning?



We have a Tutorial, now what is the best way to chunk knowledge for attention and perception to help learning?

GOAL

GOAL

GOAL

Understanding the teachings of the Tutorial, allowing me to go deeper or ignore what I am being taught.



Understanding the teachings of the Tutorial, allowing me to go deeper or ignore what I am being taught.



Understanding the teachings of the Tutorial, allowing me to go deeper or ignore what I am being taught.

TOOLS

TOOLS

TOOLS

Figma, Miro, Ubisoft 3D Engine, Jira, Eye HeatMaps, Axure RP, Excel and Scientific literature on learning.



Figma, Miro, Ubisoft 3D Engine, Jira, Eye HeatMaps, Axure RP, Excel and Scientific literature on learning.



Figma, Miro, Ubisoft 3D Engine, Jira, Eye HeatMaps, Axure RP, Excel and Scientific literature on learning.

OVERVIEW

OVERVIEW

OVERVIEW

RESEARCH TOOLS

RESEARCH TOOLS

RESEARCH TOOLS

  • Learn Loop tool.

  • Mechanic Analysis.

  • Biometric heat maps.

  • Learn Loop tool.

  • Mechanic Analysis.

  • Biometric heat maps.

  • Learn Loop tool.

  • Mechanic Analysis.

  • Biometric heat maps.

WIREFRAME EVOLUTION

WIREFRAME EVOLUTION

WIREFRAME EVOLUTION

First wireframe low fidelity task system
First wireframe low fidelity task system
Second wireframe low fidelity task system
Second wireframe low fidelity task system
Third wireframe low fidelity task system
Third wireframe low fidelity task system
First wireframe low fidelity task system
First wireframe low fidelity task system
Final version in engine of Task system
Final version in engine of Task system

TASK LOOP

TASK LOOP

TASK LOOP

  1. EXPLANATION

  1. EXPLANATION

  1. EXPLANATION

  • TV.

  • Caster dialogues.

  • Objectives ongoing.

  • Introduction of Signifiers.

  • TV.

  • Caster dialogues.

  • Objectives ongoing.

  • Introduction of Signifiers.

  • TV.

  • Caster dialogues.

  • Objectives ongoing.

  • Introduction of Signifiers.

Task System picture
Task System picture
Completed dialogue animation
Completed dialogue animation
Fail objective dialogue animation
  1. EXISTING KNOWLEDGE

  1. EXISTING KNOWLEDGE

  1. EXISTING KNOWLEDGE

  • Use knowledge taught in prior objectives and known games. It’s very difficult to assume what players know.

  • Use knowledge taught in prior objectives and known games. It’s very difficult to assume what players know.

  • Use knowledge taught in prior objectives and known games. It’s very difficult to assume what players know.

Image of benchmarks in Miro
Image of benchmarks in Miro
  1. EXPLORATION

  1. EXPLORATION

  1. EXPLORATION

  • Feedback: objective completed, dummy sound and effect when shot, dummy disappearance when dead.

  • Signifiers disappear.

  • Game world and objects. Skeuomorphism.

  • Feedback: objective completed, dummy sound and effect when shot, dummy disappearance when dead.

  • Signifiers disappear.

  • Game world and objects. Skeuomorphism.

  • Feedback: objective completed, dummy sound and effect when shot, dummy disappearance when dead.

  • Signifiers disappear.

  • Game world and objects. Skeuomorphism.

Image of main signifiers and feedbacks of System. Pings, highlight on HUD, Animation loops, level design barriers and sound meter.
Image of main signifiers and feedbacks of System. Pings, highlight on HUD, Animation loops, level design barriers and sound meter.

COMMS DISPLAY STATES

COMMS DISPLAY STATES

COMMS DISPLAY STATES

The communication display adapted its different states to multiple player uses so that it could tackle players who know more vs those who didn't know much, error prevention, and dynamism.

The communication display adapted its different states to multiple player uses so that it could tackle players who know more vs those who didn't know much, error prevention, and dynamism.

The communication display adapted its different states to multiple player uses so that it could tackle players who know more vs those who didn't know much, error prevention, and dynamism.

Openning State of Communications Display
Openning State of Communications Display

Start State

Start State

Start State

Openning State of Communications Display.

Openning State of Communications Display.

Openning State of Communications Display.

Caster State when there are dialogues but no action gifs.
Caster State when there are dialogues but no action gifs.

Caster State

Caster State

Caster State

Caster State when there are dialogues but no action gifs.

Caster State when there are dialogues but no action gifs.

Caster State when there are dialogues but no action gifs.

Action GIF video showing how to perform an action
Action GIF video showing how to perform an action

Action GIF

Action GIF

Action GIF

Video showing how to perform an action.

Video showing how to perform an action.

Video showing how to perform an action.

Static images are to represent concepts casters are explainning which require visual support.
Static images are to represent concepts casters are explainning which require visual support.

Static Image

Static Image

Static Image

Represent concepts casters are explainning which require visual support.

Represent concepts casters are explainning which require visual support.

Represent concepts casters are explainning which require visual support.

Dynamic Counter

Dynamic Counter

Dynamic Counter

When asked to complete and objective with multiple targets this counter appears.

When asked to complete and objective with multiple targets this counter appears.

When asked to complete and objective with multiple targets this counter appears.

When an action that must be completed is not, this state shows rebooting the flow for the player.
When an action that must be completed is not, this state shows rebooting the flow for the player.

Fail State

Fail State

Fail State

When an action that must be completed is not, this state shows rebooting the flow for the player.

When an action that must be completed is not, this state shows rebooting the flow for the player.

When an action that must be completed is not, this state shows rebooting the flow for the player.

ACCESSIBILITY CHECKS

ACCESSIBILITY CHECKS

ACCESSIBILITY CHECKS

Color blindnesss filters:

Color blindnesss filters:

Color blindnesss filters:

Image showcasing the same frame with Gray Scale filter
Image showcasing the same frame with Gray Scale filter

Gray Scale

Gray Scale

Gray Scale

Image showcasing the same frame with Deuteranopia  filter
Image showcasing the same frame with Deuteranopia  filter

Deuteranopia

Deuteranopia

Deuteranopia

Image showcasing the same frame with Protanopia  filter
Image showcasing the same frame with Protanopia  filter

Protanopia

Protanopia

Protanopia

Image showcasing the same frame with Tritanopia  filter
Image showcasing the same frame with Tritanopia  filter

Tritanopia

Tritanopia

Tritanopia

INSIGHTS

INSIGHTS

INSIGHTS

Image of player completing an objective in Tutorials
Image of player completing an objective in Tutorials

We avoided creating new signs and feedback to reuse the ones in game to avoid players getting used to a different language, which created some issues as some pings and level design elements were not clear enough some times.

From our continuous tests we saw how the comms display states adapted very well to each player's level of knowledge as only players who needed more stopped to watch additional media. It also provided great feedback on what was done correctly or what needed to be repeated. Moreover, it was a great tool to teach conceptual knowledge and key motor skills related inputs. 

We avoided creating new signs and feedback to reuse the ones in game to avoid players getting used to a different language, which created some issues as some pings and level design elements were not clear enough some times.

From our continuous tests we saw how the comms display states adapted very well to each player's level of knowledge as only players who needed more stopped to watch additional media. It also provided great feedback on what was done correctly or what needed to be repeated. Moreover, it was a great tool to teach conceptual knowledge and key motor skills related inputs. 

We avoided creating new signs and feedback to reuse the ones in game to avoid players getting used to a different language, which created some issues as some pings and level design elements were not clear enough some times.

From our continuous tests we saw how the comms display states adapted very well to each player's level of knowledge as only players who needed more stopped to watch additional media. It also provided great feedback on what was done correctly or what needed to be repeated. Moreover, it was a great tool to teach conceptual knowledge and key motor skills related inputs. 

IMPACT

IMPACT

IMPACT

Completion rate of tasks of three Tutorials, the bigger the rate meant higher understanding of explained objectives.

Completion rate of tasks of three Tutorials, the bigger the rate meant higher understanding of explained objectives.

Completion rate of tasks of three Tutorials, the bigger the rate meant higher understanding of explained objectives.

COMPLETION RATE

100%

RELATED

RELATED

RELATED

Sub-feature in Tutorials guiding players

Sub-feature in Tutorials guiding players

Sub-feature in Tutorials guiding players

Testing if Tutorials were teaching players

Testing if Tutorials were teaching players

Testing if Tutorials were teaching players