

TASK SYSTEM
TASK SYSTEM
SUMMARY
SUMMARY
SUMMARY
SCOPE
SCOPE
SCOPE
Guiding the players throughout the Tutorials. And adapting for multiple levels of knowledge.
Guiding the players throughout the Tutorials. And adapting for multiple levels of knowledge.
Guiding the players throughout the Tutorials. And adapting for multiple levels of knowledge.
PROBLEM
PROBLEM
PROBLEM
Main pain point was not overwhelming players with too much content at the beginning.
Main pain point was not overwhelming players with too much content at the beginning.
Main pain point was not overwhelming players with too much content at the beginning.
DESCRIPTION
DESCRIPTION
DESCRIPTION
Guiding system within Tutorials task by task aligning with Signifiers and Feedback to teach new players. Focusing their attention on the specific learning of each objective.
Guiding system within Tutorials task by task aligning with Signifiers and Feedback to teach new players. Focusing their attention on the specific learning of each objective.
Guiding system within Tutorials task by task aligning with Signifiers and Feedback to teach new players. Focusing their attention on the specific learning of each objective.
BACKGROUND
BACKGROUND
BACKGROUND
We have a Tutorial, now what is the best way to chunk knowledge for attention and perception to help learning?
We have a Tutorial, now what is the best way to chunk knowledge for attention and perception to help learning?
We have a Tutorial, now what is the best way to chunk knowledge for attention and perception to help learning?
GOAL
GOAL
GOAL
Understanding the teachings of the Tutorial, allowing me to go deeper or ignore what I am being taught.
Understanding the teachings of the Tutorial, allowing me to go deeper or ignore what I am being taught.
Understanding the teachings of the Tutorial, allowing me to go deeper or ignore what I am being taught.
TOOLS
TOOLS
TOOLS
Figma, Miro, Ubisoft 3D Engine, Jira, Eye HeatMaps, Axure RP, Excel and Scientific literature on learning.
Figma, Miro, Ubisoft 3D Engine, Jira, Eye HeatMaps, Axure RP, Excel and Scientific literature on learning.
Figma, Miro, Ubisoft 3D Engine, Jira, Eye HeatMaps, Axure RP, Excel and Scientific literature on learning.
OVERVIEW
OVERVIEW
OVERVIEW
RESEARCH TOOLS
RESEARCH TOOLS
RESEARCH TOOLS
Learn Loop tool.
Mechanic Analysis.
Biometric heat maps.
Learn Loop tool.
Mechanic Analysis.
Biometric heat maps.
Learn Loop tool.
Mechanic Analysis.
Biometric heat maps.
WIREFRAME EVOLUTION
WIREFRAME EVOLUTION
WIREFRAME EVOLUTION










TASK LOOP
TASK LOOP
TASK LOOP
EXPLANATION
EXPLANATION
EXPLANATION
TV.
Caster dialogues.
Objectives ongoing.
Introduction of Signifiers.
TV.
Caster dialogues.
Objectives ongoing.
Introduction of Signifiers.
TV.
Caster dialogues.
Objectives ongoing.
Introduction of Signifiers.





EXISTING KNOWLEDGE
EXISTING KNOWLEDGE
EXISTING KNOWLEDGE
Use knowledge taught in prior objectives and known games. It’s very difficult to assume what players know.
Use knowledge taught in prior objectives and known games. It’s very difficult to assume what players know.
Use knowledge taught in prior objectives and known games. It’s very difficult to assume what players know.


EXPLORATION
EXPLORATION
EXPLORATION
Feedback: objective completed, dummy sound and effect when shot, dummy disappearance when dead.
Signifiers disappear.
Game world and objects. Skeuomorphism.
Feedback: objective completed, dummy sound and effect when shot, dummy disappearance when dead.
Signifiers disappear.
Game world and objects. Skeuomorphism.
Feedback: objective completed, dummy sound and effect when shot, dummy disappearance when dead.
Signifiers disappear.
Game world and objects. Skeuomorphism.


COMMS DISPLAY STATES
COMMS DISPLAY STATES
COMMS DISPLAY STATES
The communication display adapted its different states to multiple player uses so that it could tackle players who know more vs those who didn't know much, error prevention, and dynamism.
The communication display adapted its different states to multiple player uses so that it could tackle players who know more vs those who didn't know much, error prevention, and dynamism.
The communication display adapted its different states to multiple player uses so that it could tackle players who know more vs those who didn't know much, error prevention, and dynamism.


Start State
Start State
Start State
Openning State of Communications Display.
Openning State of Communications Display.
Openning State of Communications Display.


Caster State
Caster State
Caster State
Caster State when there are dialogues but no action gifs.
Caster State when there are dialogues but no action gifs.
Caster State when there are dialogues but no action gifs.


Action GIF
Action GIF
Action GIF
Video showing how to perform an action.
Video showing how to perform an action.
Video showing how to perform an action.


Static Image
Static Image
Static Image
Represent concepts casters are explainning which require visual support.
Represent concepts casters are explainning which require visual support.
Represent concepts casters are explainning which require visual support.


Dynamic Counter
Dynamic Counter
Dynamic Counter
When asked to complete and objective with multiple targets this counter appears.
When asked to complete and objective with multiple targets this counter appears.
When asked to complete and objective with multiple targets this counter appears.


Fail State
Fail State
Fail State
When an action that must be completed is not, this state shows rebooting the flow for the player.
When an action that must be completed is not, this state shows rebooting the flow for the player.
When an action that must be completed is not, this state shows rebooting the flow for the player.
ACCESSIBILITY CHECKS
ACCESSIBILITY CHECKS
ACCESSIBILITY CHECKS
Color blindnesss filters:
Color blindnesss filters:
Color blindnesss filters:


Gray Scale
Gray Scale
Gray Scale


Deuteranopia
Deuteranopia
Deuteranopia


Protanopia
Protanopia
Protanopia


Tritanopia
Tritanopia
Tritanopia
INSIGHTS
INSIGHTS
INSIGHTS


We avoided creating new signs and feedback to reuse the ones in game to avoid players getting used to a different language, which created some issues as some pings and level design elements were not clear enough some times.
From our continuous tests we saw how the comms display states adapted very well to each player's level of knowledge as only players who needed more stopped to watch additional media. It also provided great feedback on what was done correctly or what needed to be repeated. Moreover, it was a great tool to teach conceptual knowledge and key motor skills related inputs.
We avoided creating new signs and feedback to reuse the ones in game to avoid players getting used to a different language, which created some issues as some pings and level design elements were not clear enough some times.
From our continuous tests we saw how the comms display states adapted very well to each player's level of knowledge as only players who needed more stopped to watch additional media. It also provided great feedback on what was done correctly or what needed to be repeated. Moreover, it was a great tool to teach conceptual knowledge and key motor skills related inputs.
We avoided creating new signs and feedback to reuse the ones in game to avoid players getting used to a different language, which created some issues as some pings and level design elements were not clear enough some times.
From our continuous tests we saw how the comms display states adapted very well to each player's level of knowledge as only players who needed more stopped to watch additional media. It also provided great feedback on what was done correctly or what needed to be repeated. Moreover, it was a great tool to teach conceptual knowledge and key motor skills related inputs.
IMPACT
IMPACT
IMPACT
Completion rate of tasks of three Tutorials, the bigger the rate meant higher understanding of explained objectives.
Completion rate of tasks of three Tutorials, the bigger the rate meant higher understanding of explained objectives.
Completion rate of tasks of three Tutorials, the bigger the rate meant higher understanding of explained objectives.
COMPLETION RATE
100%
RELATED
RELATED
RELATED
Sub-feature in Tutorials guiding players
Sub-feature in Tutorials guiding players
Sub-feature in Tutorials guiding players
Testing if Tutorials were teaching players
Testing if Tutorials were teaching players
Testing if Tutorials were teaching players