MECHANIC ANALYSIS
MECHANIC
ANALYSIS


SUMMARY
SUMMARY
SUMMARY
SCOPE
SCOPE
SCOPE
Initiative to find out what to prioratize for our beginner players.
Initiative to find out what to prioratize for our beginner players.
Initiative to find out what to prioratize for our beginner players.
PROBLEM
PROBLEM
PROBLEM
Players struggled with Basics and understanding the core mechanics.
Players struggled with Basics and understanding the core mechanics.
Players struggled with Basics and understanding the core mechanics.
GOAL
GOAL
GOAL
Discovering what to teach in the Tutorials.
Discovering what to teach in the Tutorials.
Discovering what to teach in the Tutorials.
TOOLS
TOOLS
TOOLS
Miro and Confluence.
Miro and Confluence.
Miro and Confluence.
METODOLOGY
METODOLOGY
METODOLOGY
1. GAMEPLAY FEATURES
1. GAMEPLAY FEATURES
1. GAMEPLAY FEATURES
What every feature in the game teaches or lacks.
What every feature in the game teaches or lacks.
What every feature in the game teaches or lacks.


2. DEFINE
2. DEFINE
2. DEFINE
Now classify by row under each feature if it is a basic, mid or advanced level mechanic.
Now classify by row under each feature if it is a basic, mid or advanced level mechanic.
Now classify by row under each feature if it is a basic, mid or advanced level mechanic.


3. GROUPING
3. GROUPING
3. GROUPING
Now, think of who your player is and what your problem is. In my case, it is a newcomer, so if the basics are not covered, I need to focus on those to improve the issue, which is onboarding and understanding.
Now, think of who your player is and what your problem is. In my case, it is a newcomer, so if the basics are not covered, I need to focus on those to improve the issue, which is onboarding and understanding.
Now, think of who your player is and what your problem is. In my case, it is a newcomer, so if the basics are not covered, I need to focus on those to improve the issue, which is onboarding and understanding.


4. IDEATING
4. IDEATING
4. IDEATING
Based on our main objectives:
- Safe space.
- Self-sufficient.
- Siege core.
And what were the most basic ones for onboarding.
Examples:
- Low: changing weapon and concept of bomb.
- Mid: Gadgets and map navigation.
- High: map control and team tactics.
Based on our main objectives:
- Safe space.
- Self-sufficient.
- Siege core.
And what were the most basic ones for onboarding.
Examples:
- Low: changing weapon and concept of bomb.
- Mid: Gadgets and map navigation.
- High: map control and team tactics.
Based on our main objectives:
- Safe space.
- Self-sufficient.
- Siege core.
And what were the most basic ones for onboarding.
Examples:
- Low: changing weapon and concept of bomb.
- Mid: Gadgets and map navigation.
- High: map control and team tactics.
INSIGHTS
INSIGHTS
INSIGHTS


This study highlighted our core mechanics and the most basic ones, which were the two focuses for our newcomers. The core ones were more advanced, but as they are what makes the game special, we still decided to focus on them. After this, we ended up with sub-groups in the basics mechanics, which we clustered further to decide what to do first. This gave birth to the table above, which is what we are following for our Tutorials and their updates.
The idea is to tackle the basics first, and once those are covered, start getting into the mid-level mechanics. Once you have everything, you can see how to take basic players to mid-level players and advanced competitive players.
This is what developed into the onboarding game loop of teaching-practicing-reinforcing into our onboarding ecosystem.
This study highlighted our core mechanics and the most basic ones, which were the two focuses for our newcomers. The core ones were more advanced, but as they are what makes the game special, we still decided to focus on them. After this, we ended up with sub-groups in the basics mechanics, which we clustered further to decide what to do first. This gave birth to the table above, which is what we are following for our Tutorials and their updates.
The idea is to tackle the basics first, and once those are covered, start getting into the mid-level mechanics. Once you have everything, you can see how to take basic players to mid-level players and advanced competitive players.
This is what developed into the onboarding game loop of teaching-practicing-reinforcing into our onboarding ecosystem.
This study highlighted our core mechanics and the most basic ones, which were the two focuses for our newcomers. The core ones were more advanced, but as they are what makes the game special, we still decided to focus on them. After this, we ended up with sub-groups in the basics mechanics, which we clustered further to decide what to do first. This gave birth to the table above, which is what we are following for our Tutorials and their updates.
The idea is to tackle the basics first, and once those are covered, start getting into the mid-level mechanics. Once you have everything, you can see how to take basic players to mid-level players and advanced competitive players.
This is what developed into the onboarding game loop of teaching-practicing-reinforcing into our onboarding ecosystem.