MECHANIC ANALYSIS

MECHANIC
ANALYSIS

Results of mechanic analysis showcasing main focus groups for Tutorials
Results of mechanic analysis showcasing main focus groups for Tutorials

SUMMARY

SUMMARY

SUMMARY

SCOPE

SCOPE

SCOPE

Initiative to find out what to prioratize for our beginner players.

Initiative to find out what to prioratize for our beginner players.

Initiative to find out what to prioratize for our beginner players.

PROBLEM

PROBLEM

PROBLEM

Players struggled with Basics and understanding the core mechanics.

Players struggled with Basics and understanding the core mechanics.

Players struggled with Basics and understanding the core mechanics.

GOAL

GOAL

GOAL

Discovering what to teach in the Tutorials.

Discovering what to teach in the Tutorials.

Discovering what to teach in the Tutorials.

TOOLS

TOOLS

TOOLS

Miro and Confluence.

Miro and Confluence.

Miro and Confluence.

METODOLOGY

METODOLOGY

METODOLOGY

1. GAMEPLAY FEATURES

1. GAMEPLAY FEATURES

1. GAMEPLAY FEATURES

What every feature in the game teaches or lacks.

What every feature in the game teaches or lacks.

What every feature in the game teaches or lacks.

Image of 1st step game features zoomed out
Image of 1st step game features zoomed out

2. DEFINE

2. DEFINE

2. DEFINE

Now classify by row under each feature if it is a basic, mid or advanced level mechanic.

Now classify by row under each feature if it is a basic, mid or advanced level mechanic.

Now classify by row under each feature if it is a basic, mid or advanced level mechanic.

Image of 2nd step definition zoomed out
Image of 2nd step definition zoomed out

3. GROUPING

3. GROUPING

3. GROUPING

Now, think of who your player is and what your problem is. In my case, it is a newcomer, so if the basics are not covered, I need to focus on those to improve the issue, which is onboarding and understanding.

Now, think of who your player is and what your problem is. In my case, it is a newcomer, so if the basics are not covered, I need to focus on those to improve the issue, which is onboarding and understanding.

Now, think of who your player is and what your problem is. In my case, it is a newcomer, so if the basics are not covered, I need to focus on those to improve the issue, which is onboarding and understanding.

Image of 3rd step grouping  zoomed out
Image of 3rd step grouping  zoomed out

4. IDEATING

4. IDEATING

4. IDEATING

Based on our main objectives:
- Safe space.
- Self-sufficient.
- Siege core.

And what were the most basic ones for onboarding.

Examples:
- Low: changing weapon and concept of bomb.
- Mid: Gadgets and map navigation.
- High: map control and team tactics.

Based on our main objectives:
- Safe space.
- Self-sufficient.
- Siege core.

And what were the most basic ones for onboarding.

Examples:
- Low: changing weapon and concept of bomb.
- Mid: Gadgets and map navigation.
- High: map control and team tactics.

Based on our main objectives:
- Safe space.
- Self-sufficient.
- Siege core.

And what were the most basic ones for onboarding.

Examples:
- Low: changing weapon and concept of bomb.
- Mid: Gadgets and map navigation.
- High: map control and team tactics.

INSIGHTS

INSIGHTS

INSIGHTS

Slide of Onboarding mechanic  loop from GDC presentation
Slide of Onboarding mechanic  loop from GDC presentation

This study highlighted our core mechanics and the most basic ones, which were the two focuses for our newcomers. The core ones were more advanced, but as they are what makes the game special, we still decided to focus on them. After this, we ended up with sub-groups in the basics mechanics, which we clustered further to decide what to do first. This gave birth to the table above, which is what we are following for our Tutorials and their updates.

The idea is to tackle the basics first, and once those are covered, start getting into the mid-level mechanics. Once you have everything, you can see how to take basic players to mid-level players and advanced competitive players.

This is what developed into the onboarding game loop of teaching-practicing-reinforcing into our onboarding ecosystem.

This study highlighted our core mechanics and the most basic ones, which were the two focuses for our newcomers. The core ones were more advanced, but as they are what makes the game special, we still decided to focus on them. After this, we ended up with sub-groups in the basics mechanics, which we clustered further to decide what to do first. This gave birth to the table above, which is what we are following for our Tutorials and their updates.

The idea is to tackle the basics first, and once those are covered, start getting into the mid-level mechanics. Once you have everything, you can see how to take basic players to mid-level players and advanced competitive players.

This is what developed into the onboarding game loop of teaching-practicing-reinforcing into our onboarding ecosystem.

This study highlighted our core mechanics and the most basic ones, which were the two focuses for our newcomers. The core ones were more advanced, but as they are what makes the game special, we still decided to focus on them. After this, we ended up with sub-groups in the basics mechanics, which we clustered further to decide what to do first. This gave birth to the table above, which is what we are following for our Tutorials and their updates.

The idea is to tackle the basics first, and once those are covered, start getting into the mid-level mechanics. Once you have everything, you can see how to take basic players to mid-level players and advanced competitive players.

This is what developed into the onboarding game loop of teaching-practicing-reinforcing into our onboarding ecosystem.