Learn Loop
Learn Loop
SUMMARY
SUMMARY
SUMMARY
BACKGROUND
BACKGROUND
BACKGROUND
There wasn’t much information about learning in video games scientifically speaking.
There wasn’t much information about learning in video games scientifically speaking.
There wasn’t much information about learning in video games scientifically speaking.
PROBLEM
PROBLEM
PROBLEM
Needed to check if our new Tutorials were improving our onboarding experience.
Needed to check if our new Tutorials were improving our onboarding experience.
Needed to check if our new Tutorials were improving our onboarding experience.
HYPOTHESIS
HYPOTHESIS
HYPOTHESIS
The newly designed Tutorials present a difference in learning from Quick Match, which is what the game had before.
The newly designed Tutorials present a difference in learning from Quick Match, which is what the game had before.
The newly designed Tutorials present a difference in learning from Quick Match, which is what the game had before.
DESCRIPTION
DESCRIPTION
DESCRIPTION
The learning process that players’ brains do when receiving information to map interaction between this loop and the game loop. It involves the hippocampus, amygdala, basal ganglia and neocortex for learning and memory systems.
The learning process that players’ brains do when receiving information to map interaction between this loop and the game loop. It involves the hippocampus, amygdala, basal ganglia and neocortex for learning and memory systems.
The learning process that players’ brains do when receiving information to map interaction between this loop and the game loop. It involves the hippocampus, amygdala, basal ganglia and neocortex for learning and memory systems.
GOAL
GOAL
GOAL
Maximizing play while learning in a small window of time.
Maximizing play while learning in a small window of time.
Maximizing play while learning in a small window of time.
TOOLS
TOOLS
TOOLS
Experimental design, Neuroscience papers, interviews, keypad tracking, surveys, statistic analysis and player recordings.
Experimental design, Neuroscience papers, interviews, keypad tracking, surveys, statistic analysis and player recordings.
Experimental design, Neuroscience papers, interviews, keypad tracking, surveys, statistic analysis and player recordings.
NEUROSCIENCE REASEARCH
NEUROSCIENCE REASEARCH
NEUROSCIENCE REASEARCH
LITERATURE ASSUMPTIONS
LITERATURE ASSUMPTIONS
LITERATURE ASSUMPTIONS
Working memory and s/t memory (hippocampus) make up the Learn Loop, which ends up in the long-term memory (neocortex).
Cognitive learning is a change in experience, which changes knowledge.
Step-by-step objectives reduce cognitive load.
Bottom up (game to brain) and Top down (brain to game) interactions.
Working memory and s/t memory (hippocampus) make up the Learn Loop, which ends up in the long-term memory (neocortex).
Cognitive learning is a change in experience, which changes knowledge.
Step-by-step objectives reduce cognitive load.
Bottom up (game to brain) and Top down (brain to game) interactions.
Working memory and s/t memory (hippocampus) make up the Learn Loop, which ends up in the long-term memory (neocortex).
Cognitive learning is a change in experience, which changes knowledge.
Step-by-step objectives reduce cognitive load.
Bottom up (game to brain) and Top down (brain to game) interactions.
COGNITIVE SCIENCE OF LEARNING
COGNITIVE SCIENCE OF LEARNING
COGNITIVE SCIENCE OF LEARNING
Two main types of learning: conceptual and motor. Application to the Tutorials:
Two main types of learning: conceptual and motor. Application to the Tutorials:
Two main types of learning: conceptual and motor. Application to the Tutorials:
Input
Input
Input
Declarative Concept.
Primary Gadget: Sledge Hammer.
Declarative Concept.
Primary Gadget: Sledge Hammer.
Declarative Concept.
Primary Gadget: Sledge Hammer.
+
+
+
Procedural: motor related.
Breach Wall pressing CMI
Procedural: motor related.
Breach Wall pressing CMI
Procedural: motor related.
Breach Wall pressing CMI
+
+
+
Output
=
Player Completing Objective
Output
=
Player Completing Objective
Output
=
Player Completing Objective
LEARN AND GAME LOOP INTERACTIONS
LEARN AND GAME LOOP INTERACTIONS
LEARN AND GAME LOOP INTERACTIONS


Game loop: caster explains concept, objective, highlights input and roof.
Learn loop: player understands and presses input.
Game loop: gives feedback of completion and moves to the next task.
Game loop: caster explains concept, objective, highlights input and roof.
Learn loop: player understands and presses input.
Game loop: gives feedback of completion and moves to the next task.
Game loop: caster explains concept, objective, highlights input and roof.
Learn loop: player understands and presses input.
Game loop: gives feedback of completion and moves to the next task.
EXPERIMENT DESIGN
EXPERIMENT DESIGN
EXPERIMENT DESIGN


INSIGHTS
INSIGHTS
INSIGHTS
Results validated that players were learning more than before. Learning scores followed a normal distribution, where the T-statistic was less than the critical t-value, validating our main variable but showing the others as insignificant.
Results validated that players were learning more than before. Learning scores followed a normal distribution, where the T-statistic was less than the critical t-value, validating our main variable but showing the others as insignificant.
Results validated that players were learning more than before. Learning scores followed a normal distribution, where the T-statistic was less than the critical t-value, validating our main variable but showing the others as insignificant.
X
X
X
Time to Completion to validate learning pace.
Time to Completion to validate learning pace.
Time to Completion to validate learning pace.
YES!
YES!
YES!
Game knowledge to validate declarative and procedural learning scores.
Game knowledge to validate declarative and procedural learning scores.
Game knowledge to validate declarative and procedural learning scores.
X
X
X
Confidence Scale to validate confidence levels.
Confidence Scale to validate confidence levels.
Confidence Scale to validate confidence levels.
X
X
X
Correlations between these variables.
Correlations between these variables.
Correlations between these variables.
RELATED
RELATED
RELATED
Sub-feature in Tutorials guiding players
Sub-feature in Tutorials guiding players
Sub-feature in Tutorials guiding players
Teaching Complex Games Conference
Teaching Complex Games Conference
Teaching Complex Games Conference
Full neuroscience of learning in Tutorials thesis
Full neuroscience of learning in Tutorials thesis
Full neuroscience of learning in Tutorials thesis