Learn Loop

Learn Loop

Image of mind map for learn loop

SUMMARY

SUMMARY

SUMMARY

BACKGROUND

BACKGROUND

BACKGROUND

There wasn’t much information about learning in video games scientifically speaking.

There wasn’t much information about learning in video games scientifically speaking.

There wasn’t much information about learning in video games scientifically speaking.

PROBLEM

PROBLEM

PROBLEM

Needed to check if our new Tutorials were improving our onboarding experience.

Needed to check if our new Tutorials were improving our onboarding experience.

Needed to check if our new Tutorials were improving our onboarding experience.

HYPOTHESIS

HYPOTHESIS

HYPOTHESIS

The newly designed Tutorials present a difference in learning from Quick Match, which is what the game had before.

The newly designed Tutorials present a difference in learning from Quick Match, which is what the game had before.

The newly designed Tutorials present a difference in learning from Quick Match, which is what the game had before.

DESCRIPTION

DESCRIPTION

DESCRIPTION

The learning process that players’ brains do when receiving information to map interaction between this loop and the game loop. It involves the hippocampus, amygdala, basal ganglia and neocortex for learning and memory systems.

The learning process that players’ brains do when receiving information to map interaction between this loop and the game loop. It involves the hippocampus, amygdala, basal ganglia and neocortex for learning and memory systems.

The learning process that players’ brains do when receiving information to map interaction between this loop and the game loop. It involves the hippocampus, amygdala, basal ganglia and neocortex for learning and memory systems.

GOAL

GOAL

GOAL

Maximizing play while learning in a small window of time.

Maximizing play while learning in a small window of time.

Maximizing play while learning in a small window of time.

TOOLS

TOOLS

TOOLS

Experimental design, Neuroscience papers, interviews, keypad tracking, surveys, statistic analysis and player recordings.

Experimental design, Neuroscience papers, interviews, keypad tracking, surveys, statistic analysis and player recordings.

Experimental design, Neuroscience papers, interviews, keypad tracking, surveys, statistic analysis and player recordings.

NEUROSCIENCE REASEARCH

NEUROSCIENCE REASEARCH

NEUROSCIENCE REASEARCH

LITERATURE ASSUMPTIONS

LITERATURE ASSUMPTIONS

LITERATURE ASSUMPTIONS

  • Working memory and s/t memory (hippocampus) make up the Learn Loop, which ends up in the long-term memory (neocortex).

  • Cognitive learning is a change in experience, which changes knowledge.

  • Step-by-step objectives reduce cognitive load.

  • Bottom up (game to brain) and Top down (brain to game) interactions.

  • Working memory and s/t memory (hippocampus) make up the Learn Loop, which ends up in the long-term memory (neocortex).

  • Cognitive learning is a change in experience, which changes knowledge.

  • Step-by-step objectives reduce cognitive load.

  • Bottom up (game to brain) and Top down (brain to game) interactions.

  • Working memory and s/t memory (hippocampus) make up the Learn Loop, which ends up in the long-term memory (neocortex).

  • Cognitive learning is a change in experience, which changes knowledge.

  • Step-by-step objectives reduce cognitive load.

  • Bottom up (game to brain) and Top down (brain to game) interactions.

COGNITIVE SCIENCE OF LEARNING

COGNITIVE SCIENCE OF LEARNING

COGNITIVE SCIENCE OF LEARNING

Two main types of learning: conceptual and motor. Application to the Tutorials:

Two main types of learning: conceptual and motor. Application to the Tutorials:

Two main types of learning: conceptual and motor. Application to the Tutorials:

Input

Input

Input

Declarative Concept.

Primary Gadget: Sledge Hammer.

Declarative Concept.

Primary Gadget: Sledge Hammer.

Declarative Concept.

Primary Gadget: Sledge Hammer.

+

+

+

Procedural: motor related.

Breach Wall pressing CMI

Procedural: motor related.

Breach Wall pressing CMI

Procedural: motor related.

Breach Wall pressing CMI

+

+

+

Output
=
Player Completing Objective

Output
=
Player Completing Objective

Output
=
Player Completing Objective

LEARN AND GAME LOOP INTERACTIONS

LEARN AND GAME LOOP INTERACTIONS

LEARN AND GAME LOOP INTERACTIONS

Drawing of learn and game loop interaction. 1st highlight on key input before rappeling. 2nd player rappeling. 3rd feedback of completion.
Drawing of learn and game loop interaction. 1st highlight on key input before rappeling. 2nd player rappeling. 3rd feedback of completion.
  1. Game loop: caster explains concept, objective, highlights input and roof.

  2. Learn loop: player understands and presses input.

  3. Game loop: gives feedback of completion and moves to the next task.

  1. Game loop: caster explains concept, objective, highlights input and roof.

  2. Learn loop: player understands and presses input.

  3. Game loop: gives feedback of completion and moves to the next task.

  1. Game loop: caster explains concept, objective, highlights input and roof.

  2. Learn loop: player understands and presses input.

  3. Game loop: gives feedback of completion and moves to the next task.

EXPERIMENT DESIGN

EXPERIMENT DESIGN

EXPERIMENT DESIGN

Table of experimental design steps and precdure with metric analyzed.
Table of experimental design steps and precdure with metric analyzed.

INSIGHTS

INSIGHTS

INSIGHTS

Results validated that players were learning more than before. Learning scores followed a normal distribution, where the T-statistic was less than the critical t-value, validating our main variable but showing the others as insignificant.

Results validated that players were learning more than before. Learning scores followed a normal distribution, where the T-statistic was less than the critical t-value, validating our main variable but showing the others as insignificant.

Results validated that players were learning more than before. Learning scores followed a normal distribution, where the T-statistic was less than the critical t-value, validating our main variable but showing the others as insignificant.

X

X

X

Time to Completion to validate learning pace.

Time to Completion to validate learning pace.

Time to Completion to validate learning pace.

YES!

YES!

YES!

Game knowledge to validate declarative and procedural learning scores.

Game knowledge to validate declarative and procedural learning scores.

Game knowledge to validate declarative and procedural learning scores.

X

X

X

Confidence Scale to validate confidence levels.

Confidence Scale to validate confidence levels.

Confidence Scale to validate confidence levels.

X

X

X

Correlations between these variables.

Correlations between these variables.

Correlations between these variables.

RELATED

RELATED

RELATED

Sub-feature in Tutorials guiding players

Sub-feature in Tutorials guiding players

Sub-feature in Tutorials guiding players

Teaching Complex Games Conference

Teaching Complex Games Conference

Teaching Complex Games Conference

Full neuroscience of learning in Tutorials thesis

Full neuroscience of learning in Tutorials thesis

Full neuroscience of learning in Tutorials thesis