TEACHING COMPLEX GAMES

TEACHING
COMPLEX GAMES

TEACHING COMPLEX
GAMES

SUMMARY

SUMMARY

SUMMARY

DESCRIPTION

DESCRIPTION

DESCRIPTION

This talk was about giving tools to designers and interested stakeholders to design proper Onboarding experiences with the example of how we did it in Rainbow 6 with the learn loop neuroscientific research and design approach.

This talk was about giving tools to designers and interested stakeholders to design proper Onboarding experiences with the example of how we did it in Rainbow 6 with the learn loop neuroscientific research and design approach.


This talk was about giving tools to designers and interested stakeholders to design proper Onboarding experiences with the example of how we did it in Rainbow 6 with the learn loop neuroscientific research and design approach.


CONFERENCE

CONFERENCE

CONFERENCE

  • Game Developers Conference (GDC) in San Francisco.

  • Ubisoft Developers Conference (UDC) in Montreal.

  • Game Developers Conference (GDC) in San Francisco.

  • Ubisoft Developers Conference (UDC) in Montreal.

  • Game Developers Conference (GDC) in San Francisco.

  • Ubisoft Developers Conference (UDC) in Montreal.

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STREAM

STREAM

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RELATED

RELATED

RELATED

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