TEACHING COMPLEX GAMES
TEACHING
COMPLEX GAMES
TEACHING COMPLEX
GAMES
SUMMARY
SUMMARY
SUMMARY
DESCRIPTION
DESCRIPTION
DESCRIPTION
This talk was about giving tools to designers and interested stakeholders to design proper Onboarding experiences with the example of how we did it in Rainbow 6 with the learn loop neuroscientific research and design approach.
This talk was about giving tools to designers and interested stakeholders to design proper Onboarding experiences with the example of how we did it in Rainbow 6 with the learn loop neuroscientific research and design approach.
This talk was about giving tools to designers and interested stakeholders to design proper Onboarding experiences with the example of how we did it in Rainbow 6 with the learn loop neuroscientific research and design approach.
CONFERENCE
CONFERENCE
CONFERENCE
Game Developers Conference (GDC) in San Francisco.
Ubisoft Developers Conference (UDC) in Montreal.
Game Developers Conference (GDC) in San Francisco.
Ubisoft Developers Conference (UDC) in Montreal.
Game Developers Conference (GDC) in San Francisco.
Ubisoft Developers Conference (UDC) in Montreal.
RELATED
RELATED
RELATED
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Full neuroscience of learning in Tutorials thesis
Full neuroscience of learning in Tutorials thesis
Full neuroscience of learning in Tutorials thesis