LEARN STUDY

LEARN STUDY

Miro notes board from learn study zoomeout

SUMMARY

SUMMARY

SUMMARY

SCOPE

SCOPE

SCOPE

Initiative to develop the FTUX and decide what skills to prioratize at each step of the experience.

Initiative to develop the FTUX and decide what skills to prioratize at each step of the experience.

Initiative to develop the FTUX and decide what skills to prioratize at each step of the experience.

PROBLEM

PROBLEM

PROBLEM

Players are struggling to learn a huge part of our game as it is very complex.



Players are struggling to learn a huge part of our game as it is very complex.

Players are struggling to learn a huge part of our game as it is very complex.

GOAL

GOAL

GOAL

List of mechanics and concepts being taught or not to update or develop new features or systems.

List of mechanics and concepts being taught or not to update or develop new features or systems.

List of mechanics and concepts being taught or not to update or develop new features or systems.

TOOLS

TOOLS

TOOLS

Miro and Confluence.

Miro and Confluence.

Miro and Confluence.

METODOLOGY

METODOLOGY

METODOLOGY

Image reflecitng main step of investigation
Image reflecitng main step of investigation

1. INVESTIGATE

1. INVESTIGATE

1. INVESTIGATE

What every feature in the game teaches or lacks.

What every feature in the game teaches or lacks.

What every feature in the game teaches or lacks.

Image reflecitng main step of definition
Image reflecitng main step of definition

2. DEFINE

2. DEFINE

2. DEFINE

Skill tree of mechanics from the game. Created.

Skill tree of mechanics from the game. Created.

Skill tree of mechanics from the game. Created.

Image reflecitng main step of cassification
Image reflecitng main step of cassification

3. CLASSIFY

3. CLASSIFY

3. CLASSIFY

Post-its from both analyses into teaches well, well but not enough, and not at all.



Post-its from both analyses into teaches well, well but not enough, and not at all.

Post-its from both analyses into teaches well, well but not enough, and not at all.

Image reflecitng main step of clustering
Image reflecitng main step of clustering

4. CLUSTER

4. CLUSTER

4. CLUSTER

Post-its into groups and prioritize the biggest and more interesting ones. In our case, it was Gadgets and Maps.

Post-its into groups and prioritize the biggest and more interesting ones. In our case, it was Gadgets and Maps.

Post-its into groups and prioritize the biggest and more interesting ones. In our case, it was Gadgets and Maps.

Image reflecitng main step of cleaning
Image reflecitng main step of cleaning

5. CLEAN

5. CLEAN

5. CLEAN

By deleting what is already being taught. What is left is the learning gaps.

By deleting what is already being taught. What is left is the learning gaps.

By deleting what is already being taught. What is left is the learning gaps.

Image reflecitng main step of brainstorming
Image reflecitng main step of brainstorming

6. BRAINSTORM

6. BRAINSTORM

6. BRAINSTORM

New features. Help yourself with Data and User Research to prepare pitches or ecosystem updates.

New features. Help yourself with Data and User Research to prepare pitches or ecosystem updates.

New features. Help yourself with Data and User Research to prepare pitches or ecosystem updates.

INSIGHTS

INSIGHTS

INSIGHTS

Image of study conclusions zoomed out
Image of study conclusions zoomed out

We identified the key things that our game was teaching actively and passively, which allowed us to find the gaps and decide whether we wanted to create new designs or not.

  • Firstly, this tool was particularly useful to map the journey of players and position in what part of the player life cycle to focus on.

  • Secondly, it was useful to know what learnings and skills were more beginner or advanced.

Thirdly, it allowed for great brainstorming sessions and discussions with the team and directors to see where we wanted to go through workshops. The result board is the one above.

The specific outcomes of this are NDA protected.

We identified the key things that our game was teaching actively and passively, which allowed us to find the gaps and decide whether we wanted to create new designs or not.

  • Firstly, this tool was particularly useful to map the journey of players and position in what part of the player life cycle to focus on.

  • Secondly, it was useful to know what learnings and skills were more beginner or advanced.

Thirdly, it allowed for great brainstorming sessions and discussions with the team and directors to see where we wanted to go through workshops. The result board is the one above.

The specific outcomes of this are NDA protected.

We identified the key things that our game was teaching actively and passively, which allowed us to find the gaps and decide whether we wanted to create new designs or not.

  • Firstly, this tool was particularly useful to map the journey of players and position in what part of the player life cycle to focus on.

  • Secondly, it was useful to know what learnings and skills were more beginner or advanced.

Thirdly, it allowed for great brainstorming sessions and discussions with the team and directors to see where we wanted to go through workshops. The result board is the one above.

The specific outcomes of this are NDA protected.