AI PLAYLIST
AI PLAYLIST
SUMMARY
SUMMARY
SUMMARY
SCOPE
SCOPE
SCOPE
The UX focus was on mapping settings and testing flow within the game playside and the service side.
The UX focus was on mapping settings and testing flow within the game playside and the service side.
The UX focus was on mapping settings and testing flow within the game playside and the service side.
PROBLEM
PROBLEM
PROBLEM
Lack of learning and players losing too many times made them feel bad and want to leave.
Lack of learning and players losing too many times made them feel bad and want to leave.
Lack of learning and players losing too many times made them feel bad and want to leave.
DESCRIPTION
DESCRIPTION
DESCRIPTION
Creating a playlist to accompany players in their player progression to practice at multiple levels and reducing the complexity of playing online by creating simulator matches with AI.
Creating a playlist to accompany players in their player progression to practice at multiple levels and reducing the complexity of playing online by creating simulator matches with AI.
Creating a playlist to accompany players in their player progression to practice at multiple levels and reducing the complexity of playing online by creating simulator matches with AI.
BACKGROUND
BACKGROUND
BACKGROUND
The competitive side is tough on new players, and there was no in between that and the Tutorials.
The competitive side is tough on new players, and there was no in between that and the Tutorials.
The competitive side is tough on new players, and there was no in between that and the Tutorials.
GOAL
GOAL
GOAL
It is a safe space for newcomers to start playing and practicing for the first time.
It is a safe space for newcomers to start playing and practicing for the first time.
It is a safe space for newcomers to start playing and practicing for the first time.
TOOLS
TOOLS
TOOLS
Figma, Miro, Ubisoft’s 3D Engine, Jira, Architecture mapping, Settings Auditory, AI Inacuracy maps and Settings Tree.
Figma, Miro, Ubisoft’s 3D Engine, Jira, Architecture mapping, Settings Auditory, AI Inacuracy maps and Settings Tree.
Figma, Miro, Ubisoft’s 3D Engine, Jira, Architecture mapping, Settings Auditory, AI Inacuracy maps and Settings Tree.
OVERVIEW
OVERVIEW
OVERVIEW


INSIGHTS
INSIGHTS
INSIGHTS


This was a first version of our AI Playlist, we gathered a lot of data. We saw it didn’t perform very well because of the long queues in matchmaking and the lack of bots as teammates. However, this first step was key to our future update (coming soon), because now we understand players expectations of what defines an AI, thanks to UXR and Data, in terms of human error and machine accuracy. What’s more we defined clear next steps on how to grow it into a playlist that can adapt to multiple types of player progressions and safer zones for our newcomers.
This was a first version of our AI Playlist, we gathered a lot of data. We saw it didn’t perform very well because of the long queues in matchmaking and the lack of bots as teammates. However, this first step was key to our future update (coming soon), because now we understand players expectations of what defines an AI, thanks to UXR and Data, in terms of human error and machine accuracy. What’s more we defined clear next steps on how to grow it into a playlist that can adapt to multiple types of player progressions and safer zones for our newcomers.
This was a first version of our AI Playlist, we gathered a lot of data. We saw it didn’t perform very well because of the long queues in matchmaking and the lack of bots as teammates. However, this first step was key to our future update (coming soon), because now we understand players expectations of what defines an AI, thanks to UXR and Data, in terms of human error and machine accuracy. What’s more we defined clear next steps on how to grow it into a playlist that can adapt to multiple types of player progressions and safer zones for our newcomers.