IN DEPTH
IN DEPTH





TASK LOOP
TASK LOOP
TASK LOOP
1.EXPLANATION
1.EXPLANATION
Explainning new concepts to players through:
TV.
Caster dialogues.
Objectives ongoing.
Introduction of Signifiers.
Explainning new concepts to players through:
TV.
Caster dialogues.
Objectives ongoing.
Introduction of Signifiers.






2. EXISTING KNOWlEDGE
2. EXISTING KNOWlEDGE
Use knowledge from previouse experiences to foster adaptation.
Use knowledge from previouse experiences to foster adaptation
Use knowledge from previouse experiences to foster adaptation.



3.EXPLORATION
3.EXPLORATION
Player applying knowledge to objectives based on explanation through:
Feedback: objective completed, sound and vfx when shot, dummy disappearance.
Signifiers disappear.
Game skeuomorphism.
Player applying knowledge to objectives based on explanation through:
Feedback: objective completed, sound and vfx when shot, dummy disappearance.
Signifiers disappear.
Game skeuomorphism.



EXPLANATION - COMMS DISPLAY
EXPLANATION - COMMS DISPLAY
The communication display adapted its different states to multiple player uses so that it could tackle players who know more vs those who didn't know much, error prevention, and dynamism.
The communication display adapted its different states to multiple player uses so that it could tackle players who know more vs those who didn't know much, error prevention, and dynamism.

Start State
Start State
Openning State
Openning State

Caster State
Caster State
Caster State with dialogues
Caster State with dialogues

Action GIF
Action GIF
Video showcasing how to perform actions
Video showcasing how to perform actions

Static Image
Static Image
Concepts casters explainned by casters
Concepts casters explainned by casters
Dynamic Counter
Dynamic Counter
Completing objectives
Completing objectives

Fail State
Fail State
Unsuccessful action
Unsuccessful action
ACCESSIBILITY CHECKS - COLOR BLINDNESS
ACCESSIBILITY CHECKS - COLOR BLINDNESS


Gray Scale
Gray Scale


Deuteranopia
Deuteranopia


Protanopia
Protanopia


Tritanopia
Tritanopia
INSIGHTS
INSIGHTS


We avoided creating new signs and feedback to reuse the ones in game to avoid players getting used to a different language, which created some issues as some pings and level design elements were not clear enough some times.
From our continuous tests we saw how the comms display states adapted very well to each player's level of knowledge as only players who needed more stopped to watch additional media. It also provided great feedback on what was done correctly or what needed to be repeated. Moreover, it was a great tool to teach conceptual knowledge and key motor skills related inputs.
We avoided creating new signs and feedback to reuse the ones in game to avoid players getting used to a different language, which created some issues as some pings and level design elements were not clear enough some times.
From our continuous tests we saw how the comms display states adapted very well to each player's level of knowledge as only players who needed more stopped to watch additional media. It also provided great feedback on what was done correctly or what needed to be repeated. Moreover, it was a great tool to teach conceptual knowledge and key motor skills related inputs.