IN DEPTH
IN DEPTH
SETTING UP
SETTING UP
Asking the right questions
Asking the right questions
Question 1- How do we prioritise which features go first?
Question 1- How do we prioritise which features go first?
Question 2 - What mechanics are key?
Question 2 - What mechanics are key?
Question 3 - What do we teach and do not teach?
Question 3 - What do we teach and do not teach?
Question 4 - If the core game is so hard, would players benefit from mandatory Tutorials?
Question 4 - If the core game is so hard, would players benefit from mandatory Tutorials?
QUESTION 1 - THE LOOP
QUESTION 1 - THE LOOP
Teaching - Practicing - Reinforcing was the main method applied to position features across the steps.
Teaching - Practicing - Reinforcing was the main method applied to position features across the steps.


QUESTION 2 - MECHANIC ANALYSIS
QUESTION 2 - MECHANIC ANALYSIS
Initiative to find out what to prioratize for our beginner players.
Initiative to find out what to prioratize for our beginner players.
Gameplay feature: what skills do we need?
Gameplay feature: what skills do we need?
Sort them by beginner, mid or advanced skill.
Example:
- Low: changing weapon and concept of bomb.
- Mid: Gadgets and map navigation.
- High: map control and team tactics.
Sort them by beginner, mid or advanced skill.
Example:
- Low: changing weapon and concept of bomb.
- Mid: Gadgets and map navigation.
- High: map control and team tactics.
Choose a player type and focus in one of the tiers beginner, mid or advanced.
Choose a player type and focus in one of the tiers beginner, mid or advanced.
RESULTS
RESULTS
RESULTS


Based on our main objectives: Safe space - Self-sufficient - Coreselling points. We chose the most relevant ones for newcomers. Which were the focuses on our three Tutorials.
Based on our main objectives: Safe space - Self-sufficient - Coreselling points. We chose the most relevant ones for newcomers. Which were the focuses on our three Tutorials.
QUESTION 3 - LEARN STUDY
QUESTION 3 - LEARN STUDY
In this data test we tried three versions of the FTUX one with mandatory tutorials, one with non-mandatory and the third with just one. You can see more here.
In this data test we tried three versions of the FTUX one with mandatory tutorials, one with non-mandatory and the third with just one. You can see more here.
Investigation: missing learnings.
Investigation: missing learnings.
Definition: what is needed for skill.
Definition: what is needed for skill.
Classification: teach or not.
Classification: teach or not.
Clustering: in related groups.
Clustering: in related groups.
Clean: leave what needs to be taught.
Clean: leave what needs to be taught.
Bainstorm: based on final groups.
Bainstorm: based on final groups.
RESULTS
RESULTS
RESULTS


Identified active and passive teachings, to find the gaps:
Mapped the journey of players and position in player life cycle to focus on one part.
Brainstorming sessions and discussions with the team and directors.
Identified active and passive teachings, to find the gaps:
Mapped the journey of players and position in player life cycle to focus on one part.
Brainstorming sessions and discussions with the team and directors.
QUESTION 4 - AB TEST
QUESTION 4 - AB TEST
In this data test we tried three versions of the FTUX one with mandatory tutorials, one with non-mandatory and the third with just one. Choosing the right flow to transition to FTP.
In this data test we tried three versions of the FTUX one with mandatory tutorials, one with non-mandatory and the third with just one. Choosing the right flow to transition to FTP.

THE HYPOTHESIS
Forcing players to complete all Tutorials will present a difference in learning as players will go through a training where they will learn all skills necessary for Rainbow 6.
THE HYPOTHESIS
Forcing players to complete all Tutorials will present a difference in learning as players will go through a training where they will learn all skills necessary for Rainbow 6.
RESULTS
First AB test in the game, implementation was conducted together with the Data and Onboarding team. Despite our initial expectations, no statistical difference was observed among the three populations. The chocie was semi-mandatory as it is the in between of the three of them.
RESULTS
First AB test in the game, implementation was conducted together with the Data and Onboarding team. Despite our initial expectations, no statistical difference was observed among the three populations. The chocie was semi-mandatory as it is the in between of the three of them.
INSIGHTS
INSIGHTS

The puzzle has many pieces, our objective in the end was to leave it open and allow the player to have more agency. Some changes we did were insignificant statistically, but they had a qualitative impact, which was good as we were aware that if we couldn’t change the core of the game, we needed at least to make it more comfortable, which was the outcom.
The puzzle has many pieces, our objective in the end was to leave it open and allow the player to have more agency. Some changes we did were insignificant statistically, but they had a qualitative impact, which was good as we were aware that if we couldn’t change the core of the game, we needed at least to make it more comfortable, which was the outcom.
