Sr. UX DesignerR6 - Ubisoft HELLO, MARC HEREHELLO, MARC HEREHELLO, MARC HEREComplex systems. Clear learning and progression. Strong experiences.GDC speaker · Rainbow Six Siege · Onboarding → F2P transition → live-retention → balancing gameplay → characther design. I simplify complexity. My GDC talk explored how players learn deep systems; I applied that thinking to Rainbow Six’s F2P transition and retention. Today, I’m building an AI skill model to accompany players and shaping UX Gameplay in caracthers.Complex systems. Clear learning and progression. Strong experiences.GDC speaker · Rainbow Six Siege · Onboarding → F2P transition → live-retention → balancing gameplay → characther design. MY CRAFTMY CRAFTMY CRAFTABOUT MEABOUT MEABOUT MEGDC TALKGDC TALKGDC TALK