Drawing of Marc's face black and white

UX Designer
R6 - Ubisoft

HELLO, MARC HERE

HELLO,
MARC HERE

HELLO, MARC HERE

I break down complex puzzles. My GDC 2024 talk unpacked how players master complex games—a philosophy I applied firsthand

when crafting Rainbow Six’s retention flows for its free-to-play shift. Now, I’m taking that further: building AI models that

automate skill acquisition, so games adapt to players.

I break down complex puzzles. My GDC 2024 talk unpacked how players master complex games—

a philosophy I applied firsthand when crafting Rainbow Six’s retention flows for its free-to-play shift.

Now, I’m taking that further: building AI models that automate skill acquisition, so games adapt to players.

I break down complex puzzles. My GDC 2024 talk unpacked how players master complex games—

a philosophy I applied firsthand when crafting Rainbow Six’s retention flows for its free-to-play shift.

Now, I’m taking that further: building AI models that automate skill acquisition, so games adapt to players.