Drawing of Marc's face black and white

UX Designer
R6 - Ubisoft

HELLO, MARC HERE

HELLO,
MARC HERE

HELLO, MARC HERE

I simplify complexity. My GDC talk explored how players learn deep systems;

I applied that thinking to Rainbow Six’s F2P transition and retention. Today, I’m

building an AI skill model to accompany players and shaping UX Gameplay in caracthers.

I simplify complexity. My GDC talk explored how players learn deep systems;

I applied that thinking to Rainbow Six’s F2P transition and retention. Today, I’m building an AI skill model to accompany players and shaping UX Gameplay in caracthers.

I simplify complexity. My GDC talk explored how players learn deep systems;

I applied that thinking to Rainbow Six’s F2P transition and retention. Today, I’m

building an AI skill model to accompany players and shaping UX Gameplay in caracthers.