Drawing of Marc's face black and white

Sr. UX Designer
R6 - Ubisoft

HELLO, MARC HERE

HELLO,
MARC HERE

HELLO, MARC HERE

Complex systems. Clear learning and progression. Strong experiences.

GDC speaker · Rainbow Six Siege · Onboarding → F2P transition → live-retention → balancing gameplay → characther design.

I simplify complexity. My GDC talk explored how players learn deep systems;

I applied that thinking to Rainbow Six’s F2P transition and retention. Today, I’m building an AI skill model to accompany players and shaping UX Gameplay in caracthers.

Complex systems. Clear learning and progression. Strong experiences.

GDC speaker · Rainbow Six Siege · Onboarding → F2P transition → live-retention → balancing gameplay → characther design.