UX DesignerR6 - UbisoftHELLO, MARC HEREHELLO, MARC HEREHELLO, MARC HEREI simplify complexity. My GDC talk explored how players learn deep systems; I applied that thinking to Rainbow Six’s F2P transition and retention. Today, I’m building an AI skill model to accompany players and shaping UX Gameplay in caracthers.I simplify complexity. My GDC talk explored how players learn deep systems; I applied that thinking to Rainbow Six’s F2P transition and retention. Today, I’m building an AI skill model to accompany players and shaping UX Gameplay in caracthers.I simplify complexity. My GDC talk explored how players learn deep systems; I applied that thinking to Rainbow Six’s F2P transition and retention. Today, I’m building an AI skill model to accompany players and shaping UX Gameplay in caracthers.MY CRAFTMY CRAFTMY CRAFTABOUT MEABOUT MEABOUT MEGDC TALKGDC TALKGDC TALK